Minecraft Inventory Slot Bug
Minecraft for Windows 10, Xbox One, and mobile just got updated to fix some pretty serious bugs. It appears that players previously had an issue where after updating to 1.5.0, they could have lost their item inventories and character progress. This has since been rectified.
You can read the full changelog for update 1.5.3 below.
Minecraft for Windows 10, Xbox One, and mobile just got updated to fix some pretty serious bugs. It appears that players previously had an issue where after updating to 1.5.0, they could have lost their item inventories and character progress. This has since been rectified. You can read the full changelog for update 1.5.3 below. Bug Description: Backpacks (every type or color) don't have any available slot for storage, and when pressing SHIFT above the backpack in order to see its information, it says 0/0 slots used. Anyone know the ID of the Helmet slot in the normal Inventory? Assult, Oct 27, 2013 #1. Also try printing out the slot. ForgeUser95269065, Oct 27, 2013 #10.
Missing Inventories after Updating to 1.5.0:
Some players may have lost their item inventories and character progress after updating to 1.5.0. To recover inventory from a player that was lost, you will need to:
Thank you very much. I suffered from a genuine bug regarding this, I couldn't select a particualr slot at all and touchscreen mode was off. Turning off and on worked. – khanzarate Apr 29 '17 at 5:35. For Minecraft on the PC, a GameFAQs message board topic titled 'Items automatically moving when I click them in my inventory'.
- Have had a Microsoft account or Nintendo account tied to that player when you last saw the player with its previous inventory. Without this, your data cannot be recovered
- Do not uninstall/reinstall the game on the machine you last saw your old inventory on – this will destroy the cached data needed to recover your lost inventory. Merely updating the game should be fine
- Log in to the same server, which has been upgraded to 1.5.3, from the same machine you last saw your old player/inventory on
- Be in an area which allows for chests to safely spawn. If you aren’t, the game should inform you, and try again the next time you log in
Without the Microsoft account or Nintendo account and the same device with the original data, the data cannot be recovered.
Other Fixes:
- Xbox One worlds that were not appearing after updating to 1.5 will once again appear on the Worlds screen (MCPE-35364)
- Fixed several crashes that occurred during gameplay
- Fixed a crash that could occur for the host when another player leaves the game
- Fixed a crash that could occur when joining a world that was converted from Xbox One Edition
- Fixed a crash that occurred when placing renamed items in an Anvil’s output slot
- Fixed an exploit that allowed custom skins with custom and invisible geometry, causing unfair advantages in multiplayer sessions
Via: Plaffo
Restrictions | |
---|---|
First introduced | Java Edition 1.8 (14w26a) |
Replaces items in the inventories of blocks (chest, furnaces, etc.) or entities (players or mobs) with the given item(s).
Syntax[edit]
- Java Edition
replaceitem block <pos> <slot> <item> [<count>]
replaceitem entity <targets> <slot> <item> [<count>]
- Bedrock Edition
replaceitem block <position: x y z> slot.container <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem block <position: x y z> slot.container <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
Arguments[edit]
JE: <pos>
: block_pos
BE: position: x y z
: CommandPosition
- In Java Edition, it must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation.In Bedrock Edition, it must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.
- Specifies the position of the block to be modified.
JE: <targets>
: entity
BE: target: target
: CommandSelector<Actor>
- Must be a player name, a target selector or a UUID[Java Edition only].
- Specifies one or more entities to modify.
JE: <slot>
: item_slot
BE: slotType: EntityEquipmentSlot
: EquipmentSlot, slot.container
and <slotId: int>
: int
- Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
- In Bedrock Edition,
slotId: int
must be a 32-bit integer number. And it must be between -2147483648 and 2147483647 (inclusive).
Minecraft Inventory Bug
For blocks, must becontainer.<slot_number>
(BE: slot.container <slotId: int>
) where <slot_number> or <slotId: int> is replaced with a number specifying the slot.- Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
- A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
- A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
/data
.Minecraft Inventory Slot Bug Zappers
Slot | Slot Numbers | Restrictions |
---|---|---|
armor.chest (BE: slot.armor.chest <slotId: int> ) | any number[Bedrock Edition only] | armor stands, mobs, and players only (though not all mobs will show or make use of the items) |
armor.feet (BE: slot.armor.feet <slotId: int> ) | any number[Bedrock Edition only] | |
armor.head (BE: slot.armor.head <slotId: int> ) | any number[Bedrock Edition only] | |
armor.legs (BE: slot.armor.legs <slotId: int> ) | any number[Bedrock Edition only] | |
weapon.mainhand (BE: slot.weapon.mainhand <slotId: int> ) | any number[Bedrock Edition only] | |
weapon.offhand (BE: slot.weapon.offhand <slotId: int> ) | any number[Bedrock Edition only] | |
container.<slot_number> (BE: slot.container <slotId: int> ) | 0–53 | players, item frames[Java Edition only] (slot 0), and minecarts only |
enderchest.<slot_number> (BE: slot.enderchest <slotId: int> ) | 0–26 | players only |
hotbar.<slot_number> (BE: slot.hotbar <slotId: int> ) | 0–8 | |
inventory.<slot_number> (BE: slot.inventory <slotId: int> ) | 0–26 | |
horse.saddle (BE: slot.saddle <slotId: int> ) | any number[Bedrock Edition only] | horses, donkeys, and mules only; <item> or itemName: Item must be a saddle |
horse.chest [Java Edition only] | donkeys, and mules only; <item> must be a chest | |
horse.armor (BE: slot.armor <slotId: int> ) | any number[Bedrock Edition only] | horses and llamas only; <item> or itemName: Item must be a type of horse armor (if a horse) or a carpet (if a llama) |
horse.<slot_number> (BE: slot.chest <slotId: int> ) | 0–14 | donkeys and mules with chests only |
villager.<slot_number> (BE: slot.inventory <slotId: int> ) | 0–7 | villagers only |
JE: <item>
: item_stack
BE: itemName: Item
: CommandItem
- Specifies the item to be placed in the block or entity's inventory slot.
JE: <count>
: integer
BE: amount: int
: int
- Must be a 32-bit integer number. In Java Edition, it must be between -2147483648 and 2147483647 (inclusive). And it must be between 1 and 64 (inclusive).
- Specifies the number of items to be placed in the block or entity's inventory slot.
BE: data: int
: int
- Must be a 32-bit integer number. It must be between -2147483648 and 2147483647 (inclusive).
- Specifies the item data for the item(s) to be placed in the block or entity's inventory slot. Values which are invalid for the specified item id will default to 0. If not specified, defaults to 0.
BE: components: json
: Json::Value
- Must be a JSON Object.
- Specifies the item components. Like data tags but supports only
minecraft:can_place_on
,minecraft:can_destroy
,minecraft:item_lock
, andminecraft:keep_on_death
functions (see Commands/give#Examples)
BE: oldItemHandling: ReplaceMode
- Must be one of:
destroy
- Directly replaces items ignoring the original items in the specified slot.keep
- Does not replace items if an item occupies that slot.
Result[edit]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
<count> exceeds the stack limit of the specified item | Failed | Successful | |
/replaceitem block ... | if the specified block is not a container | Failed | |
if the specified block does not have the specified slot | |||
/replaceitem entity ... | if <targets> or target: target fails to resolve to one or more entities (named players must be online) | ||
if none of the targets have the specified slot (for example, zombies don't have horse.armor ) | |||
if specified item cannot be place into the specified slot of any targeted entity(for example, place a stone into armor.chest of a player) | |||
/replaceitem ... keep | if an item occupies the specified slot in keep mode | N/A | |
any | On success | Replaces the items in the specified slot with the specified items (previous items in that slot are lost). |
Output[edit]
Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
/replaceitem block ... | On success | 1 | 1 | 1 | |
/replaceitem entity ... | On success | 1 | 1 | the number of entities whose items are successfully replaced | |
any | Bedrock Edition | On fail | 0 | N/A | N/A |
/replaceitem block ... | On success | 1 | N/A | N/A | |
/replaceitem entity ... | On success | the number of entities whose items are successfully replaced | N/A | N/A |
Examples[edit]
- To replace the items in the bottom-right slot of a single chest two block above with four spruce saplings:
replaceitem block ~ ~2 ~ container.26 minecraft:spruce_sapling 4
[Java Edition only]replaceitem block ~ ~2 ~ slot.container 26 sapling 4 1
[Bedrock Edition only]
- To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
replaceitem entity @p hotbar.8 minecraft:spruce_sapling 4
[Java Edition only]replaceitem entity @p slot.hotbar 8 sapling 4 1
[Bedrock Edition only]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.8 | 14w26a | Added /replaceitem . | |||
1.14 | 18w43a | /replaceitem can now be used on item frames. | |||
Upcoming Java Edition | |||||
1.17 | 20w46a | Removed /replaceitem . Replaced with /item replace . | |||
Pocket Edition | |||||
1.0.5 | alpha 1.0.5.0 | Added /replaceitem . | |||
1.1.0 | alpha 1.1.0.0 | CanPlaceOn and CanDestroy functions are now supported for /replaceitem . | |||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.55 | Added new overload for /replaceitem with an option for destroy or keep. |
See also[edit]
/data
— can also replace items in a container, or a mob's inventory/give
— give items to players without specifying specific inventory slots or overwriting other items/blockdata
(outdated) — can also replace items in a container/entitydata
(outdated) — can also replace items in a mob's inventory, or modify the drop chances of armor and weapons